Gothelf, J., & Seiden, J. (2013). Principles. In The Lean Series. Lean UX: Applying Lean Principles to Improve User Experience (Summary)

This chapter begins by introducing the three foundations of Lean UX which are design thinking, agile software development, and the lean startup method. In summary, the Lean UX process emphasizes collaboration and experience over in-depth documentation. There is still a large amount of data and design artifacts to use, but this process culls the expectation … Continue reading Gothelf, J., & Seiden, J. (2013). Principles. In The Lean Series. Lean UX: Applying Lean Principles to Improve User Experience (Summary)

Orfield, S. | User Experience and Heritage Preservation (Summary)

In this article, the authors discuss the decisions related to the preservation process of campus buildings. Their conclusion is that current preservation project models do not address the key components of what really drives preservation decisions. For a campus institution, the attention is on selection, cost, accuracy, and value of preservation. While this article focused … Continue reading Orfield, S. | User Experience and Heritage Preservation (Summary)

How to Market History with Social Media

The Charleston Museum was the first museum in the U.S., opening in 1824. Since the 19th Century, museums have advanced in archival, storage and exhibition techniques. Yet the experience many museums offer to visitors is still severely outdated, especially in an age of ever-expanding digital technology. How Visitors Experience Museums The museum experience is extremely … Continue reading How to Market History with Social Media

Using Social Media to Increase Your Museum’s Reach

Long before Google's Arts & Culture App went viral when people realized they could upload their selfies to be matched to historical paintings, the app existed to share great works of art with the masses. Certainly, the sensational nature of the matching feature has increased traffic and usage of the app -- and, that makes … Continue reading Using Social Media to Increase Your Museum’s Reach

3 Way Museum Visitors Are Consumers of the Past

The museum of a generation ago is changing. While you may remember a passive museum experience, where you quietly browsed the galleries while learning as much as you could from an expert, the museum of today offers an active experience that has turned visitors from passive consumers of information to active consumers of the past. … Continue reading 3 Way Museum Visitors Are Consumers of the Past

Armbrecht, J. (2014) Use value of cultural experiences: A comparison of contingent valuation and travel cost (Summary)

In this study, Armbrecht compares Customer valuation method (CVM) and Travel Cost method (TCM) to study which better assesses use value for cultural institutions. The author compared a concert hall and a museum. This was done because different institutions have different reasons for being built and for being visited. I find this to be a … Continue reading Armbrecht, J. (2014) Use value of cultural experiences: A comparison of contingent valuation and travel cost (Summary)

User Experience Research and Design Coursework-University of Michigan

I completed the following courses of study offered by MichiganX, an online learning initiative of the University of Michigan through edX UX501x: Introduction to User Experience UX502x: Understanding User Needs UX503x: Principles of Designing for Humans UX504x: Evaluating Designs with Users UX505x: UX Design: From Concept to Wireframe UX506x: UX Design: From Wireframe to Prototype … Continue reading User Experience Research and Design Coursework-University of Michigan